Post by Saya on Feb 9, 2012 15:34:13 GMT -5
[/u][/center]All I have is you, It is all that I'm breathing for.
Name: Saya Yukimura
Age: Sixteen
Gender: Female
Race: Hume (Human)
Home Continent: Galbadia
Class: Melee
Character Alignment: Neutral
Class Statistics Bonus: [SPECIFIED CLASS BONUS - LEAVE BLANK]
All I need is you, Now I can't make it through,
[/b][/u]Character Personality: Saya bottles her emotions inside for reasons she'd rather not say. To others she appears to be a cold, heartless person. She never asks for help and tends to look down at others. Her pride is only matched by her anger. She is very quick to anger even when she doesn't show the anger. Although seeming cold and uncaring, there are the occasional times where she'll seem to be a totally different person. During those times she is a fun loving, caring kid and enjoys talking cryptically to annoy people. Sometimes her curiosity will get the best of her and lead to her getting into some sort of trouble.
Quirks:
- Loyal to any friends she may have
- Doesn't give up
- Helpful, when she wants to be
- Sense of humor
- Clever
Flaws:
- Easily angered
- Stubborn
- Prideful
- Aggresive, usually
- Occasionally daydreams
- May lose control of emotions and abilities
- Not very trusting
- Curiosity
Character Appearance
I am losing you forever, I am lost in pain without you,
[/b][/u][/color]Physical Abilities:
- Flamestrike- Saya is capable of dealing fire based damage in the form of a physical attack. In order to use this ability she must have the Salamander Glove on. Deals 175 damage.
- Dual wield (active/automatic) - After training with her daggers to the point of mastery, she is able to wield both simultaneously in and out of combat. In combat, wielding both daggers increase the max amount of damage she can deal. (see weapon description)
- Mastery of Blades (passive/automatic)- Saya is a fast learner with bladed weapons and can master any bladed weapon easily. She is also capable of performing complex techniques with bladed weapons ranging from simply throwing them with extreme accuracy to the most complicated of combinations. +25 damage dealt by bladed weapons.
- Accelerant- Saya can use her own blood as an accelerant to fuel the flames she is capable of conjuring causing them to deal 25% more damage. Costs 25 HP unless previously wounded.
Magical Abilities:
- Spontaneous Combustion (Ignition)- A genetic ability inherited by Saya that allows her to start and manipulate fire with her mind, her motions, and her words. When used in combat, deals 75 damage. This ability also lessens her immunity to ice and causes her to receive an additional 15% damage from ice based attacks and magic.
- Shattered Control- When her careful mask of tranquility is broken, she will lose control of her emotions and as her emotions run wild, so does her control over fire. The most common cause being her rage. While in an uncontrollable emotional state, she will unintentionally cause flames to erupt all around her dealing 250 damage to all enemies, all allies, and herself. Deals 75 damage every post until Saya regains control or is knocked out. Costs 50% of her remaining MP.
- Fire Gazer- Occasionally when Saya looks into any sort of flame for an extended amount of time she will enter a trance like or dream like state. While in this state, she will see truth within the flickering depths of the flames. The truth can relate to any person, place, or thing that is important to her path. The truth that she sees will be directly connected to either past, present, or future. Sometimes, the information learned can be useful to make an upcoming decision. This doesn't always occur when she looks at fire and it can be confused with her spacing out. Needs consent from character's owner if used to see them.
- Hellfire- An ability that would be considered demonic in origin. It allows the user to lift a chunk of earth or a large boulder and engulf it in all consuming flames. The flaming hunk of earth is then thrown at the opponent dealing a total of 200 HP damage. Costs 25% of remaining MP
- Dark Impulse- Four balls of dark magic that are thrown at all enemies. Deals 150 Dark based damage. Costs 15 MP
Weapons:
Twin Daggers- A pair of simple 6 inch daggers that she has strapped to her forearms in a fashion that is easy for her to access and is unnoticeable to everyone. Daggers deal add an additional 25% damage done by a physical attack per dagger wielded. (one dagger- 25%, two daggers- 50%)
Battle Discipline:
Saya fights up close and personal with her enemy. She uses traditional hand to hand combat alongside her ability over fire. She draws her weapons when they are needed and once she does so her style changes. Once she draws one of her blades, she relies solely on her weapon. She primarily uses the unarmed hand to hand combat. (for an example of her hand to hand style, click here)
Character Accessories:
-Salamander Glove- A unique glove designed to help Saya control, enhance, and manipulate her abilities. This glove acts as a limiter that allows her to only use a small portion of her power. She wears it on her right hand. To everyone else it just looks like a simple fingerless, black glove with an intricate red design on it. Fire based abilities except Shattered Control deal an additional 25% damage. When Saya loses control while wearing this, the limiter function ceases to work and her abilities, including Shattered Control, deal an additional 50% damage until she regains control.
-Gold Bangle- A simple gold bangle infused with magic to increase the wearers stamina (HP) by 60%.
-Contract with Hell- A pattern of swirls and lines in an intricate and foreign design that details the skin up her left arm and across her back almost like a tattoo. It symbolizes her tie to Hell and the demons that reside there, giving her the power of an Arch Demon of Hell (increases all stats by 15%) and the ability to summon an ancient beast of Hell.
Pendant- An old family heirloom that has been passed down from generation to generation. According to some, it holds within it an ancient power that assists in the growth of the family member wearing it. Increases all stats by 15 for each level gained after level 1. (lvl 21= 150)
Summons:
Bahamut- The long forgotten king of dragons and god of the sky. Little is known about this creature except tales of his astounding power.
Attacks:
Megaflare- Anchoring himself down, he will use a nonelemental breath attack that can target one or all enemies. Takes one post to charge and deals nonelemental damage equivalent to twice its summoner's Health at the time this ability is activated.
Dark Impulse- Four balls of dark magic that are thrown at all enemies. Deals 150 Dark based damage.
Firaga-
Blizzaga-
Thundaga-
Junction Bonus:
- +50% to all Stats
- Summoner gains use of Dark Impulse
-Balrog- An ancient demon cloaked in flames and is the essence of shadows and fire. This demon stands eighteen feet high and can summon a whip and a sword entirely made of the flames of hell. These weapons summoned appear to be made of just flames but they act like regular weapons.
Attacks:
- Roaring Inferno- The Balrog breathes flames that engulf all enemies, cutting their remaining HP in half and reducing their remaining MP by 25%.
- Whip of Flame- Summons a whip composed entirely of flame to strike at a single opponent. Deals 75 Fire based damage.
- Pillar of Wrath- Flying high into the sky, the Balrog will allow itself to drop from that great height to land on its feet, causing a minor earthquake that effects everything in a 25 mile radius. Deals 150 earth based damage.
- Flaming Sword- Summons a sword composed entirely of flame to strike at a single opponent. Deals 75 fire based damage.
Junction Bonus
- +200 damage to all Fire based attacks
Balrog's stats are half of its summoner's stats.
Stat Totals[DO NOT INCLUDE BONUSES GAINED FROM ACTIVE ABILITIES]
- HP - 818 (base 240 +150 + 125%)
- Mana - 644 (base 240 +150 + 65%)
- Faith - N/A
- Phys - 495 (Not including abilities; base 150 +150 + 65%) [level 21]
- Mag - 479 (Not including abilities; base 140 +150 + 65%) [level 21]
- Def - 429 (base 110 +150 +65%) [level 21]
- Int - 287 (base 130+ 150 + 65%) [level 21]
- Armor - 248 (150 + 65%) [level 21]
I am leaving ground, Forever.
[/b][/u]Forever.
[/b][/u]Relationships:
- Friends:
- Enemies:
[/li][li]Rivals:[/i]
[/li][li]Lover(s):[/i]
[/li][li]Relatives:[/i][/li][/ul]
History
She is the only child of a noble family and grew up with the strictest of rules because of that. She was able to pretend to be the daughter her parents had dreamed of when they were around but when she was alone, she tended to be more of a 'wild child'. She lived the double life easily until one night the dream that had plagued her for years seemed so much more real. The house was burning and everyone was trapped. No room was left untouched except for her own. She had always woken up in the middle of the dream with a scream but this time when she awoke he only thing that she could see was the dancing flames in the hallway. Her family died in the fire that night. They died the same way she had seen it in her dreams. The officials declared that it was 'spontaneous combustion' that caused the fire.
After her parents' death and the burning of her home, she wandered the countryside where she had grown up in search of someone who could help her find the truth. As terrified as she was of what she might learn, it was something she had to do. Either that or make sure no one found out that she was still alive. Those that knew she still lived, blamed her for the noble's death and she was pegged a murderer. Now, at the young age of sixteen, she would discover that it was all a lie. A lie that would change her forever.
Role Play Sample
The light danced and flickered, chasing off the shadows that surrounded her. The cold darkness of the night was at her back and the warm light of a small campfire was before her. She took a deep breath before opening her eyes and looking around the area with an almost panicked look. Even safe in the warm light of the fire, she still felt an uneasiness around her. Calm down, there's nothing there, she thought silently. As she tried to collect herself, her usual calm, cold mask slid back into place. It was a blank mask that she had gotten used to wearing so she could shut out the world. It was a natural response for her but sometimes she had to put the mask back in its place. She looked into the fire, the flickering light of the fire blending with the sliver of silver white light that the fragment of the moon gave off gave her a nearly ethereal look. A dream lost in time.
As she watched the fire, she began to feel nothing. Her sense of dread was gone and all that remained was an eerie, silent calm. She let herself be mesmerized by the light. It was the only thing that made her feel at peace ever since the 'incident' at her former home. The emptiness of the night tried to draw her back into its depths but a single voice would be enough to break her trance.
"Help!" a voice nearby screamed, the sound of snarling following the voice.
The voice was enough to break the silence. Quickly, without thinking, she stood up and faced the direction the voice had come from. She could still hear the snarling and the sounds of a panicked child. She was already running towards the noise, the fire snuffed out the moment she moved away from it. She ran as fast as she could, tall evergreen trees dotting the land that she wove her way through. Don't let it be too late, the thought was sudden and unexpected. It wasn't like her to worry for someone. At least it wasn't like her the way she was now. A look of fierce determination crossed her face and she decided to face her demons another day. The trees that had dotted the land were starting to thin out and the noise was close. She slid her left hand into her pocket and pulled out a black glove with a strange red pattern on it. She slid it on her right hand and made her way to the source of the noise.
Monster. It was the only thing that could describe this beast. It was lupine in look but there was something wrong with its features. It was chasing a small, whimpering kid. She stopped where she was as the little kid tripped on a tree root and fell. The beast was only a breath away from the child when the single noise pierced the moment. The sound of someone snapping their fingers. The moment that sound was heard, a rush of flame erupted in front of the beast, blocking the path between it and the child. She charged at the beast and launched herself over the small barrier of flames she had conjured. Colliding into the beast, they tumbled for a moment before separating and going at each other head on.
Referral Alexander
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