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Post by Daxxy on Sept 19, 2011 16:52:08 GMT -5
WHAT IS MAGIC AND WHY DO I NEED IT? Magic is the non-physical equivalent of a melee-fighter's strength. Where a certain class lacks in physical ability, magic users draw power from the ether, more often in the form of elemental manipulation. Like combat abilities, magic gets stronger as you level.
ARE THERE ANY LIMITATIONS? Only the most obvious; spells cannot be ridiculously overpowered (at level 1). That being said, you need only use your imagination to come up with the concept and gauge it's initial power output. If there are any issues regarding it's strengths, or weaknesses, an admin will address it upon character review.
YOU MEAN WE CAN CREATE OUR OWN MAGIC? Yes but again, limitations and restrictions are applied. Use your best judgement when creating spells of your own. Of course your also free to take spells from the basic magics list (currently under construction).
CAN I MIX MAGIC AND MELEE? Sure, why not? Just make sure to specify so we understand.
IS IT TRUE ALEXANDER IS THE SHIZ? Very much so, yes.
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Post by Daxxy on Sept 22, 2011 15:09:22 GMT -5
BASIC MAGIC
Fire a spell that scorches enemies in flames. Upgradeable to level four magics. Damage: 25 HP at level 1, 100 HP at level 2, 300 HP at level 3, 1000 HP at level 4
Blizzard shards of ice pierce the skin with a painful cold. Upgradeable to level four magics. Damage: 25 HP at level 1, 100 HP at level 2, 300 HP at level 3, 1000 HP at level 4
Thunder high volts of electricity that shock the enemy. Upgradeable to level four magics. Damage: 25 HP at level 1, 100 HP at level 2, 300 HP at level 3, 1000 HP at level 4
Aero high powered winds smash against the enemy. Upgradeable to level four magics. Damage: 25 HP at level 1, 100 HP at level 2, 300 HP at level 3, 1000 HP at level 4
Poison poisons the enemy making them loose HP each post, upgradeable to level 2. Effects: 10% HP loss at each turn unless cured of poisen, 20% at level 2.
Cure basic HP recover, does damage to undead enemies. Upgradeable to level 4. Effects: level 1 recovers 25% of total HP, level 2 recovers 50% of total HP, level 3 recovers 75% of total HP, level 4 recovers 80% of total HP.
Raise revival spell that can kill undead enemies. Restores life with 25% of total HP.
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