Post by Alexander on Sept 23, 2011 1:11:04 GMT -5
-----Allocations and Explanations-----
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Here you will find a more detailed explanation on specific stats, their use, and how they're allocated. You'll also find further detail on the use of magic.
Don't worry, were not big on stats here and though this page might appear more complicated then what it really is, it's really not as bad as it looks. Take your time, look through it, and if you have anymore questions feel free to ask.
- Physical Attack - A stat that determines the amount of physical/melee damage a character deals against other characters. The higher the physical attack value, the higher the damage dealt. Physical Attack can be altered, whether by increase or decrease, by abilities, spells, and items.
[li]Phys/atk.
[/li][/ul]
[/li][li]Defense/Armor - A stat that determines the amount of decreased physical damage taken. The higher defense stat, the less damage a character receives from physical attacks. Initially, only the evolved Tank class is given a base defense stat.
[li]Def.
[/li][/ul]
[/li][li]Magic Resistance - A stat that determines the amount of reduced magical damage taken. The higher magic resistance, the less damage a character receives from spells. Magic Resistance is only attainable through spells and items.
[li]MR
[/li][/ul]
[/li][li]Faith - A stat that determines the effectiveness of Holy spells, or white magic. The higher the Faith stat, the greater the effects White Magic has on the target. Faith is increased via completion of quests and attaining Holy Relics. Faith cannot be bolstered through spells.
[li]Fai
[/li][li]Fth
[/li][/ul]
[/li][li]Magic Damage/Attack - A stat that determines the amount of damage given by a magical spell. The higher the magic rating, the more damage dealt. Magic Damage can be altered, whether by increase or decrease, by other spells or magic resistant items.
[li]MD
[/li][li]MA
[/li][/ul]
[/li][/ul]
-----Examples-----
- Physical Attack
- Taco attacks Aleeta Rayne with a Phys/atk rating of 120. Aleeta Rayne loses 120 hit points.
- Taco attacks Aleeta Rayne with a Phys/atk rating of 120. Aleeta Rayne loses 120 hit points.
- Defense
- Taco attacks Aleeta Rayne with a Phys/atk rating of 120. Aleeta Rayne holds a Defense stat of 150. Aleeta Rayne loses 30 hit points.
- Taco attacks Aleeta Rayne with a Phys/atk rating of 120. Aleeta Rayne holds a Defense stat of 150. Aleeta Rayne loses 30 hit points.
- Magic Resistance
- Shantotto casts Fire on Lyra Jade with a Magic Attack Rating of 25. Lyra Jade holds a MR rating of 15. Lyra Jade loses 10 hit points.
- Shantotto casts Fire on Lyra Jade with a Magic Attack Rating of 25. Lyra Jade holds a MR rating of 15. Lyra Jade loses 10 hit points.
- Faith
- Alexander holds a Faith stat of 15 and casts Cure on Lyra Jade healing 25% of her max HP plus an additional 15 hit points.
- Alexander holds a Faith stat of 15 and casts Cure on Lyra Jade healing 25% of her max HP plus an additional 15 hit points.
- Magic Damage
- Shantotto holds an MD rating of 30 and casts Fire on Alexander dealing a base damage of 25 plus an additional 30. Alexander loses 55 hit points.
- However, because Alexander is the epitome of pwn, all attacks against him, especially from Shantotto, are automatically void.
- Shantotto holds an MD rating of 30 and casts Fire on Alexander dealing a base damage of 25 plus an additional 30. Alexander loses 55 hit points.
[li]Please be courteous to your fellow players by calculating your attack or defense values and posting them at the bottom of your post. I.E: State how much your attacks are dealing. If your on the defensive, state how much damage your receiving as well as remaining HP. [/li][/ul][/li][/ul]
-----Magic: Further Details------
When a spell of a specific element/type [IE: Fire] is used, that specific element/type cannot be used again until it has completed it's cooldown period.
-Example: If Shantotto casts Level 1 Fire, she cannot cast another Fire-tier spell 1 post (1 post being the cooldown time for level 1 spells). After 1 post, she is free to cast Level 1 Fire again.
Currently, the recharge time for spells are as follows.
- Lvl 1-2- Recharge Time is One Post.
- Lvl 3- Recharge is two posts.
- Lvl 4- Recharge is three posts.
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