Post by purpleoranges on Jun 6, 2012 16:59:22 GMT -5
[/u][/center]In My Restless Dreams
Name: Mirabelle Johanna Hardin
Age: 19
Gender: Female
Race: Cetra
Home Continent: Midgar
Class: Caster
Character Alignment: Good
Class Statistics Bonus:
I See Your Face
[/b][/u]Character Personality:
Quirks:
-sees nature as pefect, innocent, and beautiful.
-always has her hair up tied by a bow.
-Tries to stay hidden from the rest of the world.
-Craves to fix the corruption is that deluting the pefectness of nature.
Flaws:
-has anger issues when she feels the corruption is near.
-Distances herself from everyone and dislikes Hume interaction.
-Maribelle has extremely low self-confidence in herself due to the corruption within herself.
-Stays to herself and can often be found talking to herself.
Character Appearance
Maribelle is very beautiful. She has striking green eyes rimmed with a dark green. She is short for her age, but it fits the innocence of her personality. She often wears a simple blue jean capri with a simple v-neck colorful shirt. She wants to be as bland as possible compared to her love, nature.
Come Back ToMe
[/b][/u]Physical Abilities:
N/A
Magical Abilities:
-Corruption: Maribelle casts corruption on an enemy poisoning them with "The Corruption". Maribelle draws from the energy withing targeting one enemy and damaging them. In simple, it is the evil within herself she is casting on an enemy. Level 1: Dmg. 15HP MP Cost. 24
-Darkness: Maribelle sends out a circle of darkness surrounding two enemies that are near each other during battle. Level 1: Dmg. 3HP Status Effect: Vision decreased MP Cost. 15
-Swiftness: Maribelle empowers herself to become more agile during battle making movements more precise. Level 1: Dmg. none Status Effect. Movement increased MP Cost. 21
-Empower: Maribelle can cast empower on herself or an ally increasing her magic damage. Level 1: Dmg. +5 MP Cost. 28
Weapons:
Arc of Longing: A piece of wood carved into a half-circle. It has an intricate design of twists and swirls along the side. The markings on the side are a light blue that seem to glow, and create particles whileThe rest is made of mahogany wood. It is found strapped to Maribelle's side and can easily be wielded when needed.
Battle Discipline:
Maribelle tends to found in the back of the battle defending her allies. She wants to be felt, but not seen. Her primary goal is to eradicate the enemy before the enemy has a chance to rid her, or her allies. Maribelle is always found using her magic while trying to stay hidden.
Character Accessories:
Maribelle wears a gold ring that her mother gave her before her passing. It adds +3 to Maribelle's magic damage as well as +8 to her mana.
Summons:
Stat Totals
- HP - 50
- Mana - 100
- Faith - 15
- Phys - 5
- Def - 5
- Int - 25
We Can BeTogether
[/b][/u]Again
[/b][/u]Relationships:
- Friends: Blossum: The reliable family dog.
- Enemies:
[/li][li]Rivals:[/i] N/A
[/li][li]Lover(s):[/i] N/A
[/li][li]Relatives:[/i] Mother & Father [/li][/ul]
History
Even as a very young child, Mirabelle found herself loving nature. If she seemed to go missing, she could be found in the garden playing in the flowers or climbing in the trees. Nature was innocent and beautiful. It seemed this way to Mirabelle until she was older.Mirabelle had recently turned 13, her parent's had finally allowed her to go into the woods alone. Being a Cetra, her parents were skeptical about her being able to run away from home so easily, but her father felt that she could have the privilege being one condition: She return.
Mirabelle found herself at ease in the woods. She would lie in the moss, drink from the springs, or jump from fallen tree to fallen tree. That all came to a halt when she found a mysterious plant. It was a mushroom that she had not come in contact with before. Upon closer examination, she begin to feel her throat close in and breathing to become difficult. She soon passed out from the lack of oxygen.
Mirabelle woke up late at night in a sweat with her father mixing herbs and her mother pacing the room. Mirabelle had had a life threatening alergic reaction to the mushroom and was luckily found by the family dog, Blossum. Maribelle felt that this reaction was her body's way of going against the beauty of nature. This is when her personality changed. She was the corruption to the world, and nature was a beautiful blessing.
When Maribelle turned 17, she packed her things and escaped into the night leaving a note behind for her beloved parents. The note read: "I have to go on my path from. I have to fix what wrong I have done to the innocence."
Role Play Sample
The soft moss squished under Maribelle's feet as she ran through the woods. She had no intentions on looking back in fear that she may change her mind. No, this was the path she was meant to take. She knew in her heart she felt that she was born into this wondrous world to rid the world of things like herself: things filled with corruption.
A small tear slid down her cheek as she ran. She had to say goodbye to everything that she had known and loved in the lonely cottage she had been raised in. She had no idea where she was going, or what she would find. She only knew that something inside of herself was pulling her this way.
As her breathing quickly began to pick up, she knew she had to stop and take a break. When she came across the next fallen log, she quickly fell into its embrace. After what only seemed like a few minutes, she looked up. She saw a light up ahead. How long had that been there? Was she just to tired to notice it, or was she so tired that she imagined it? Whatever it was, she wanted to know what it was. Maribelle arose from her seat, and began to slowly walk toward it.
When she approached the light, she began to notice building, three times, maybe four times as big as the cottage she was raised in. As she took the first step into the city, she realized,
"I am free."
Referral Shh, it's a secret
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