Post by Ershin on Jul 1, 2012 21:55:27 GMT -5
[/u][/center]Tick Tock Tick Tock
Name: Ershin
Age: Unconfirmed
Gender: Female
Race: Mobile Suit of Armor
Home Continent: Centra
Class: Tank
Character Alignment: Hero
Class Statistics Bonus: Tank
One Two Three Four
[/b][/u]Character Personality: Ershin is an odd personality, to say the least. Ershin seems to feel no discomfort in never removing the armor that encases entirely around her body, ever. Even when asleep, Ershin will be sleeping inside of the armor though it is debatable as to whether or not Ershin sleeps at all, or eats for that matter, and even more, if there is anyone or anything within that armor. Ershin's vocabulary is called in to question as well as she is constantly referring to herself in the third person as though "Ershin," were a separate entity from that of the being within the armor. She also quite often laughs at the most inappropriate moments.
Nevertheless, Ershin is a docile suite of armor that provokes no hostility unless provocation or hostility are called for. At times she can be brutally and awkwardly honest yet retaining a form of compassion; her own. Some might find her mannerism and life philosophy of "Ershin is never wrong," and "Because Ershin says so," comical, others simply outright strange, but no matter the case, Ershin has no qualms in simply being her awkward, eye-brow raising, and fearless self no matter what the occasion.
Quirks:
- Speaks in the 3rd person when referring to herself.
- Holds a virtually unbreakable will.
- Rouses confusion.
- Lives by the belief that "Ershin is never wrong."
Flaws:
- Rouses confusion.
- Frustratingly stubborn.
- She speaks in the 3rd person when referring to herself.
- She is the harbinger of the "that awkward moment when..." and ""
Character Appearance
The Missing Number
[/b][/u]Physical Abilities:
- Stand Out: Ershin focuses a copious amount of inner energies to flash and glow brightly, distracting enemy attention away from their focus. Additionally, she yells out several phrases of the "hey over here," and "come get me," sort, though sometimes these phrases are replaced with odd vocally created sound effects and made up words.
- While Stand Out is active, Ershin gains a defensive bonus of [25].
- After 3 turns, if Ershin has sustained any damage during Stand Out, the energies surrounding her will erupt in a violent discharge, dealing [30 +5% of dmg received] to all surrounding units and knocking them back a few feet. Additionally, effected units are Slowed for [1] turn.
- While Stand Out is active, Ershin gains a defensive bonus of [25].
- Living Armor: Because Ershin is, in a sense, simply a living suit of armor with no known flesh and blood pilot whatsoever, she is incapable of feeling any kind of pain or physical torment and therefore has no HP value, relying instead on her armor rating as constitutional value.
- (Passive) Ershin gains [5] HP per 10 Def.
- (Passive) Ershin gains [10] HP for every 10 additional armor and bonus defense granted from buffs.
- (Active) Ershin gains a temporary shield that lasts [1] turn and absorbs [15] damage.
- (Passive) Ershin gains [5] HP per 10 Def.
- Charge: Ershin charges toward a single enemy unit and collides with them at full force, knocking them back a distance, and dealing [25 + Defense] Dmg. If the unit collides against terrain, that unit takes additional bonus damage of the same amount and is stunned for a time.
- Primus: By concentrating a massive amount of "inner power,"Ershin becomes increasingly bolstered and near indestructible. These energies radiate immensely and place a protective barrier of magical energies around herself and her allies that shields them from harm. Primus lasts [3] turns.
- [+30 Def] to herself and [15] to her allies.
- [+15 Phys] to herself and [10] to her allies.
- Ershin and her allies are imbued with the Haste status.
- Ershin and her allies are shielded with a protective Barrier that absorbs [50] Physical Damage and [50] Magical Damage. Additionally, if her or her allies barrier is broken, the attacker takes [25] damage.
- [+30 Def] to herself and [15] to her allies.
Magical Abilities:
- Thunder: A basic discharge of electrical energies that seemingly has the effect of Thunder based black magic.
- [25] Dmg.
- [25] Dmg.
- Ice: A conversion of air moisture that seemingly has the effect of Water based black magic.
- [25] Dmg.
- [25] Dmg.
- Fire: A flamethrower accessory integrated into the armor that has the effect of Fire based black magic.
- [25] Dmg.
- [25] Dmg.
- Aero: A simple gust of air shot from the same barrel as the flamethrower that has the effect of Wind based black magic.
- [25] Dmg.
- [25] Dmg.
Weapons:
- Rockets: Ershin's gauntlets not only offer her hands the defensive means of protection, but are also modified to deliver an extra kick in her melee attacks.
- [5 +5 per lvl] Armor.
- [+10 +5 per lvl] Phys.
- [5 +5 per lvl] Armor.
Battle Discipline:Ershin is erratic. Not only will she switch from target to target at random, but she'll walk away from an opponent to fight another even if they are striking at the hard shell of her armor as if they are of no consequence. Despite this, she is more focused in battle when removing opposing units that are battering an allied teammate. As such, Ershin fills the role of a protector as opposed to a fighter though her fighting capacities are well in par with that of other warriors.
Character Accessories:
- Red Cape: Ershin's trademark cape. Stylish if not anything else.
- [5 +5 per lvl] Defense
- [5 +5 per lvl] Defense
- Gargantua: Ershin's trademark armor. Heavy, thick, and seemingly impenetrable.
- [25 +25 per lvl] Armor
Summons:-
Stat Totals
- HP - [100 +5 +20] (125)
- Mana - 50
- Faith - 5
- Phys - [10 +5] (15)
- Def - [15 +5] (20)
- Int - 5
- Armor - [25 +10] (35)
Thats
[/b][/u]The Score
[/b][/u]Relationships:
- Friends: -
- Enemies: -
[/li][li]Rivals: -[/i]
[/li][li]Lover(s): -[/i]
[/li][li]Relatives: -[/i][/li][/ul]
History
They say the gods can take many forms....
A lonely suit of armor sat fully connected in the middle of a vast and just as lonely chamber. Slumped over, covered in fine dust, and quite cold, the armor resembled nothing more than a sad and lonesome figure having died in deep mourning. When the scientists broke through into this very room, such is all they had seen amidst the scattering darkness and the stagnant air.
At first, this suit of armor was mistaken for an ancient automaton left behind by the Centra civilization that thrived upon the surface of the planet long before recorded history. With no known methods of recharging it's capabilities and bringing such a wondrous self automating machine back to life, the scientists were left with their theories and, being of no other importance than that of a relic, the armor was archived and placed in a storage facility scarcely looked upon ever again.
In the year 1 P.O, When the First Darkness fell, the scientists were alerted to the sound of a violent rapping and a harsh tapping, tapping upon those chamber doors wherein lay that ancient armor of old. When they went forth to investigate, they had found that the once dead and quite empty automaton was very much alive and spritely. Banging, banging quite wildly, on the doors of the storage chamber, it was clear that such a being was longing to be let out.
When at long last the doors were opened, there stood a fully operational and self operating automaton back from what afterlife it slumbered in. Far from angry, the armor simply walked too and fro examining what workings to be had in such a new world as this. Perhaps it thought it much different than it's own, perhaps much more sophisticated or much less in compared to what world it once walked upon.
And then it laughed.
For no reason whatsoever,
The armor laughed.
As though a child entertained by the workings of his own imagination, this armor laughed quite innocently and unfitting to the situation. Dumbfounded, the scientists could do nothing but stare in confusion at such a sight as this.
Testing began.
Slowly, the scientists began to learn more of this great mystery. They learned that this automaton was not an automaton at all but a literal suite of armor bearing nothing but a vast and hallow emptiness within it's shell. When they sought to find by what means it walked, they found nothing but more questions piled atop one another for they found that such a being as this was powered by means of an unknown source as though sentient and bearing it's own conscious.
For many days the scientists sought to uncover the great mysteries this living armor had to offer.
They found very little.
Until it began to speak.
It's first words were "What are you doing?"
Baffled, the scientists were met with no other option but to answer with "We are studying you. You intrigue us." Followed by the obvious question, "Where are you from?"
The armor had no answer.
"Tell us, if you could."
Still, it kept it's silence.
"...Are you programmed not to say?" Some asked as they still kept to the possibility that perhaps this armor was simply a machine.
"Ershin says we are Ershin."
"Ershin?"
"Yes."
"What is Ershin?"
"Ershin is Ershin."
"Hello Ershin, I am Dr. Talbot."
"Ershin says Hello."
Days passed.
Further testing and further questions lead to further walls and further mysterious. For whatever reason it may have been, Ershin was unable or unwilling to communicate the details of it's origins and most often pressed the researchers with oddly spoken sentences that revealed little.
Realizing that Ershin was more sentient than machine, Dr. Talbot decided to ask the final questions to confirm the suspicions that have been looming and festering inside of his analytical and inquisitive mind.
"Why are you here?"
"Ershin is here because Ershin is."
"Is?"
"Ershin is indeed."
"...What is Ershin?"
"Ershin says all will be revealed in time. You will see in the coming of days. She also says that she has seen how the malevolence has coalesced into this physical world. Ershin says it is an extremely dangerous time but not to worry."
"Who.. are you?"
"Ershin says she is Ershin."
A glimpse of light.
Dr. Talbot's suspicions rested in that while Ershin was indeed a complex suit of ancient armor, the being inside of it was much more, albeit intangible. He came to the conclusion that the armor itself was being used as a host body for a separate entity that preferred going by the name "Ershin." Therefore, it was quite possible that whatever it was inhabiting the armor was a spirit being more likely of the undead sort, as such occurrences of bodily possession had been reported in times past but never like this; never as such a one as Ershin.
At long last the day came when they found Ershin no more.
She was not in the storage chamber, nor was she in the testing labs, nor in the libraries, or in the city surrounding. It appeared as though Ershin had simply vanished in the wake of night and no trace was left behind indicative of where, or possibly when, she had gone to.
Role Play Sample-
Referral King Alexander
[/size]
[/blockquote][/blockquote]